This is mostly my musings on the “feel” of atlas at the moment. It isn’t based on fact, numbers, or a very deep thinking process - its a gut feeling, a bit of intuition if you will, or perhaps perceptions colored by experience.
What this post is at best, is a pointer at things that need changing, and at worst a complaint summary. Truly understand that I’m one of the greatest supporters of Atlas, and just because I don’t list positives here, doesn’t mean there aren’t tonnes of them.
I’d like to point out to my fellow readers that this doesn’t mean “atlas sucks” or that “all hope is lost” - atlas truly has a lot of fun in it, so if you haven’t seen Atlas yet - do not be discouraged.
Believe it or not, but an enormous amount of changes happen in Atlas because of player feedback and directly so - a bit of an opposite to the main game for sure.
Where to begin?
I suppose, like the song, let’s start at the very beginning.
1. Adding Diamond teams before Platinum.
- this feels wrong. I’m sure you have your reasons, but it feels like a perfect setup for a lot of unhappiness. To me, in my eyes, it would have made more sense to release Atlas to Plat1-4, into the western lands, and keeping the western lands locked off from Beta lands. Then add Sapphire 4, then 3, then 2, then 1. And finally Diamond.
Why? Nothing against Diamond ofc, but simply so those smaller teams could have a chance to build up more, get to know the game better etc before they get exposed to Atlas pvp and lose all hope of ever playing. You are running a real risk of players giving up on Atlas, before they have even gotten into it properly.
2a. Combat results
Not the actual results, but perhaps two separate parts
One the math - now don’t get me wrong , I love the complexity, but I’m sure I am the minority. I do the math quickly before I fight, but the majority of my players dont.
What I mean is this - when attacking someone in atlas, say sieger vs sieger, it would help a lot if it showed this
" Attacking Player X - ok? [Risk : Troop loss 27-270, Max potential glory gain: 135, )"
That is all, not thousands of lines of calculations - so much for 5 flames, so much for 4 etc
Just the range. Perhaps a likely outcome for 100%, non 5 flame. I was pondering putting the result of a 100% destroy non 5 flame as the “average” but I think you will get too many queries.
2b) Current Glory gain mechanic
I understand where the current glory gain mechanic comes from, and why the recent “nerf” was inacted - truthfully there is no nerf, once you factor in revives, gold, troops etc its the same.
The idea was that people would battle more, aka more engagements, but the reality is it FEELS punishing.
Attack really well, gain very little. Attack like an idiot, gain LOTS of glory. Practically you are worse off, if you do all the math and in a week or two you will have more troops than the person wiping, but RIGHT NOW, it sucks - not the now as in current system, - the now as in the current war.
I will have my troops back in 3 days, but the “level your primarch” isn’t running in 3 days, nor is the current war, or battle etc.
This is best seen with current pvp event. I went out for a bit of fun on Friday, so I loaded up a brand new sieger, some troops, and went out to have some fun. Eventually at the end of the night (about 3-4 hours in), I was down 37k troops, I had taken out an entire Diamond team, liberated about 7 islands and was very chuffed. It was … fun.
Until I looked at the scoreboard for the event, and at my sieger’s glory.
I had about 20k troops to revive (I made the mistake of being a “good” attacker - aka 5 flame 100% attacks), so my revives were around 65% or whatever. Now I’m still reviving, so …
Second I had made enough glory to level my primarch from level 1---->2 (barely). After a HIGHLY successful campaign. Hell, an entire team had lost 5-6 zones. I was expecting a lot more, especially for a level 1 prime.
Thirdly, looking at the event. What the F??? I need to LOSE 1.8mil ships to max an event? Lol, come on.
The attack cadance seems pretty fluent now, just need the “feel” of the “reward” to match it. The trick lies in the glory I think, but not 100% sure
This is Panda from Dreadnought’s idea, but I’m just reiterating it. Heathstone - 8h cooldown/prime. Make it so!
Other travel things
- Make paths automatically path via safezones, not via enemy territories. I really want to be able to click somewere, click “go there” and have it go there without dying en route.
- Make travel inside your own zones which are contiguous when changing zones NOT take 2 mins
- Make a method of jumping to where your prime is (the little circle thingy doesn’t always show up - makes it hard to find them sometimes)
4 Small Quality of life issues
Allies bonus for wings on mine attacks/poacher attacks
Award a small amount of rider xp for wings in PVP attacks - not thousands, but something. They are there, they help.
Make sending a certain amount of rss to a teammate easier, I don’t really want to go out clicking on send “50k food” 3x per bank, x how many islands x how many zones
Garrisons - specifically attacking them. Or anything for that matter. Need to create a lockout scenario of some sorts so that 50 ppl don’t hit the same person at the same time. Either show that they have a pending attack already, or a number to show 2-3-4-50 attacks.
When attacking garrisons, same story - although this might buy defenders time which is good.
5 Alliance tools
More on this later, but we need it. Fast.
Atlas is about alliances, please create some decent alliance tools — passage grants, passage tolls, friendly fire settings etc
6. And while we are at it, Officer tools
Need the ability to:
tax troops setting
summarize in/out balance per member for banks (total) red is -, black is +
— eg Gox1201 400k food(red), 1.1mil lumber (black), 4 mil gold (black)
On a weekly and lifetime basis
Better activity stats for members
Allow officers to check gold activity, shards activity, troops built, etc etc
Ok so just some ramblings off the top of my head, not super structured. But needs some help please.