Recently, there have been more and more dragons that work great for endgame players but have severely limited use for lower level players.
I do have some strong suspicions with this season’s dragons but they’re still new so I’ll leave them out of this post.
But like looking at last season: Sepulla was, even after the buff, unfortunately bad. Which is a shame because it was a unique sorcerer spellkit that even if I was never going to get, looked interesting. I saw some players at Endgame who apparently find it to be useful, but at lower tiers it is 100% bad and doesn’t win very many battles. Now personally, I don’t ever really go for sorcerers or warriors they’re usually just not my type, but they are both classes in WD, and like last season for example the alternative was Calavore who is difficult to fly and which some people can’t or don’t want to put in that much time and energy to get the flight sequences down for. So that leaves the only mythic option to be Sepulla who I still have yet to see clear a defended base at sub-endgame or lower.
Next, Calavore. I absolutely adore Calavore. It is an insanely fun to fly dragon and made me remember why I love war dragons.
One problem: it can’t hit up. At all. There are 100% going to be comments saying “dragons don’t need to be able to hit up” so I’ll address that right here: yes they do. They always have been able to, and for anyone who’s lower than the average for their league they need to be able to hit up in order to not just be dead weight on the team.
Calavore, when flown perfectly, is incredibly powerful when hitting on tier which makes it amazing at Endgame tier. For someone who’s ex: Empyrean tier and used to hitting lv 102-107 towers defended, its useless. It just cannot, no matter what, deal enough damage to kill the towers necessary to stay alive. Even dirge—a 7 second cool down targeted removal spell—consistently fails to kill those towers.
Calavore was designed to be a high-skill high-reward dragon but it doesn’t do that for a lot of players. It’s still a pretty dang good cleanup dragon, but you’d think that a perfect run against a base only a few times your attack power and a couple tiers above would yield a victory but nope.
So the point of this whole thing is just PG in the future please make dragons that work well for all players not just endgame players. Because of power scaling over time, lineage dragons are not useful to the majority of players. That leaves seasonal dragons as the majority of our arsenal. We need divine dragons that can hit up if we are to do anything useful for our teams or ourselves.
@PGrdm @PGLawson @PGGalileo please at least consider. I know endgame players are probably the majority of PG’s profit but that doesn’t mean lower-game content can’t be balanced.
P.S. this isn’t a post asking for changes to pre-existing dragons, this is just a call for future dragons to not fall into this pattern.