As all players know, there are four classes in the game: warrior, sorcerer, hunter and invoker. Everyone also knows that each class has its strengths and weaknesses: Warriors are tanky but low breath damage, Sorcerers have powerful spells but low breath damage, Hunters have insane burst with low HP, invokers have the potential to do insane damage but are slow.
However, most players would agree that the hunter class is the best class of dragon. With is insane burst damage combating hammer spam, and with all of the best spells in the game open to its spell set: cloaks, dodges and tower disables, the spells usually counter the dragons squishiness by providing protection but also a safe place to use ammo from. Cloaks allow the dragon to negate all damage and supershots, allowing the dragon to reload ammo or shoot through the cloak if available. Dodges (i think) are the best spells in the game, allowing you everything cloaks do with the added benefit of dealing damage. Tower disables are also key to this game, stopping a tower from functioning, attacking, shielding or using supershots. Also, their burst damage allows them to be super fast for atlas.
There is a sheer drop in power between Hunters and the other classes, and i think that it is because PG has fully developed the hunter class: making spells that combat the hunters’ weaknesses, but the other classes need some work. So in this topic, i am going to list some ideas that will help the other classes be more viable in multiple aspects of the game.
These are meant to be your tanks, but i really don’t see them as tanks. All they do is eat up some damage, get canceled by ice flak ss, get pulled by orrery, and get one-shot by howitzers. To really lean in to the tank, i think that warriors should have a way of negating super shots, depending on the warrior and type of spell this may be fully negated or a percentage to negate a ss:
Dragon has a 50% chance to completely negate the effect of every super shot that hits it.
Thick Skin|Active|White|1 Rage
Dragon negates all super shots for the duration. 4 second duration, 4 second cooldown.
These are two examples, i think that the passive form is better than the spell form, just because it seems more like a warrior that way, you don’t need a spell to be tanky as you already are. Obviously the passive could be built upon, maybe providing some healing every time a super shot hits you, or a shield. (I think a passive shield is a cool idea).
These dragons rely on spells for everything, as their basic attacks do nothing. I also think that buffing their damage, while practical, doesn’t say “sorcerer” to me. I think a better way to imprive sorcerers would be with passives like these:
Dragon’s breath attacks debuff towers. If the dragon uses its breath attacks on a debuffed tower it is frozen for 2 seconds. (Note that the debuff does nothing in this example, but could provide a damage debuff to the towers etc).
Every time the dragon damages a tower with its breath attack, it heals for 30% of the damage dealt. (Note that this spell heals 30% for one tower, in a normal swipe you will hit three towers meaning you heal for 30+30+30% of the damage dealt).
Every time the dragon uses its swipe attack, the cooldown of the dragon’s spells are lowered by 0.5 seconds. (Note that when the spells go on cooldown again they will have their original cooldowns).
I think that more variety should be given to the sorcerers breath attacks, rather than giving it a damage boost it should provide some utility or healing that directly links to the sorcerers play style.
Their main weakness is that they are slow, their reload time is 4 seconds long and ammo reload spells on invokers are rare. This may be due to its multi-purpose, being a dodge as well. A simple solution may be to just remove the dodge from the spell:
Extra Rations|Active|White|1 Rage
Dragon reloads all invoker ammo on cast. 3 second cooldown.
Extra Rations|Active|White|0 Rage
Dragon sacrifices 5% of its modified HP and reloads all invoker ammo on cast. 3 second cooldown.
Dragon reloads its invoke shot on cast. 5 second cooldown. (Note that this spell does not reload the dragons 3 normal breath attacks).
I think that all invokers should have some way of quickening their reload time, wether a passive like Washi’s or a spell such as the ones above. I especially like the empowered spell, where the dragon reloads its invoke shot to quickly use 2 invokes in quick succession. Would this be OP, i don’t think so. The closest dragon to have something like this would be Steelwing, with a death gaze invoke and a death gaze spell. Is Steelwing OP? No, because it requires skill and exact timing and is slow.
How to make all dragon classes better?
Remove the speed incentive from the game. The real reason why the hunter class is the best is because it is (usually) the fastest. With speed being so linked with the game, farming for wood or food, grinding xp, or in atlas, Speed is at the heart. For example, with the current mythics, the debate between Nockmar and Steelwing is: who is faster? I personally don’t think that War dragons should be heading down this speedy path, and many dragons would become viable if only the speed intensive were removed.
But what do you think? Should the other classes be given buffs? Or should hunters be nerfed?