It’s no secret that now almost all the teams in Atlas are divided into two large unions: Alliance A and Alliance B. At the same time, the strongest teams and the overwhelming majority are in Alliance A at the same time. Such qualitative and quantitative superiority leads to the fact that the Alliance B is almost always “defending”, or captures those castles that are most easily accessible. Alliance A has so few opponents that it is forced to look for those among the teams that are significantly lower in the ranking, otherwise they simply do not have enough targets. All this leads to the fact that at the moment it is completely normal practice when teams of 30-100 power rank beat players with a rank of 200-300 and even 300+. The limit of 50% of glory in this scenario can not affect the situation in any way. I get the impression that because of this, many people are not so interested in playing, and perhaps even bored, and New Lands interested people for only a few days.
Therefore, I want to propose a different atlas model. Before offering it to the PG, I want to know the opinion of the players. Perhaps everyone is satisfied with the current state of affairs and there is no point in offering anything.
—I propose to change the number of teams that have access to the atlas to a multiple of 20 (for example, reduce it to 1000).
—Then, divide the atlas into independent sections. Four 5ta on each site, formed randomly so that the combat rating of the strongest teams in 5ta was approximately the same (this is necessary so that it was impossible to create 5ta with one strong and 4 weak teams and get weak opponents). Forcibly divide them into 2x2 teams (so that a 3-1 battle does not happen). 10x10 teams, not 5ta by 5ta, so that you have to cooperate with a new ally and reduce the meaning of compiling a small 5ta with several strong players, but a low combat rating. Because, the partner will still be random.
—At each location, place 300 castles (40xt5, 80xt4, 80xt3, 100xt2) At the beginning, neutral, available for capture, with a certain number of guards (as in New Lands).
—Prohibit attacking castles and moving in “alien” isolated areas.
—Each player, when changing teams, loses access to these areas
For such players, as well as for those who are unlucky with an opponent and have no desire to fight with him, make a common “NML” zone for “Aligane” and swap, accessible to everyone and always. Or make some red zone available to all players on each site.
—The plots are updated once a month, the reserves of the guard are reset, and 5ta is redistributed on the plots.
Then, in order to receive bonuses from castles once a month, they will have to be conquered again. At the same time, each team will have an approximately equal and fairly numerous opponent each time. Weak teams will have the opportunity to own locks t4 and t5.
What do you think?