The Year of the Player 2019

Greetings, Dragon Lords!

Here at Pocket Gems, 2019 has been all about the player - we’ve collectively focused our efforts on game improvements, bug bashing, and new features to delight and surprise. At the end of 2018, we highlighted our upcoming development roadmap centered around the “Year of the Player”.

As more improvements make their way to War Dragons, we want each and every player to be in the know about these new changes. This living thread is designed to provide a chronological snapshot of all improvements that release in 2019. It’ll be updated anytime we provide a new Year of the Player Update, and can be referenced in-game, on the blog, and among the War Dragons social channels.

We want to continue delivering quality of life improvements throughout the rest of the year. You can expect new Year of the Player Updates to arrive across War Dragons more regularly and consistently, starting with this week. To set the proper expectations, this means delivering new quality of life features closer to a monthly cadence and not weekly.


☆ The Year So Far (Last Updated 6/26/19)

Year of the Player Updates

☆ Update #1 - 5/15/2019

☆ Update #2 - 6/26/2019

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The Year So Far (Last Updated 6/26/19)

2019 has been a busy year, and we’re not even halfway done! Let’s take a walk through the many Quality of Life improvements that have already made their way to War Dragons this year:

Bug Fixes

  • Fixed the infamous Cloak bug where the Cloak spell was not functioning properly in-game.
  • Fixed the ‘Ghost Notification’ in Event Prizes where the “1” prize indicator would appear even when all obtainable prizes had been claimed.
  • Fixed an issue where players’ Dragons would become unresponsive for a few seconds after using a spell.
  • Fixed an issue where players were noticing their defense power fluctuating despite no changes on their end.
  • Fixed issues with disappearing chest drops, unreliable breeding token bonuses, and disappearing value packs
  • [Atlas] Fixed an issue where incoming Primarchs would prevent attacks against Castle Guards and teams from being able to conquer castles.
  • In Atlas, an issue was fixed in 5.00 where the camera would pan over the edge of the world’s map.
  • Rune functionality fixes were released alongside the 5.01 update. For these specific Runes, the name will remain the same, and functionality will be updated based on the list in our Release Notes.
  • A fix to the Southern Cross Spell was released in the 5.01 update.
  • Breeding UI scrolling has been fixed as of the 5.01 update.

Quality of Life Improvements

  • Spell Scaling, released in January, was an initiative to smooth out the scaling of power amongst most spells in-game to provide a more balanced gameplay across levels and Tiers.
  • The infamous 300 Wall was broken down thanks to efforts made by PG and the Gameplay Faction to smooth out level progression above level 300.
  • Rider Gear Crafting was made available for all players, regardless of having Atlas access or not.
  • Rider Skills can now be reset for any Riders that have learned skills in their tree.
  • In partnership with XPFarmsLoose, 50 new PvE XP Bases were introduced in-game for players to farm XP from.
  • The default Chat was changed from League Chat to Team Chat to see the latest in team discussions upon logging in.
  • A ‘System Messages toggle’ was introduced to Team Chat, allowing players to turn off system messages, such as RSS transfers, castle shields, etc, in Team Chat.
  • Season Keys were introduced in the Springblossom Season as a streamline way for players to obtain one Seasonal Mythic of their choice.
  • Seasonal Dragon Buffs went into effect in the Springblossom Season, allowing current Seasonal Dragons a buff of increased XP gain and decreased heal time.
  • Due to Rider Gear Crafting becoming available for all players, Crafting Shards have been added into Season Prizing and Bronze Chests.
  • [Atlas] Introduced the Bank Ledger 2.0 for increased control and filter of information.
  • [Atlas] Introduced a new Castle Management Menu for increased control and management of Atlas castles.
  • [Atlas] Trapper Attack Redirect
  • [Atlas] A new Primarch Finder was introduced to filter and narrow down searches of enemy Primarchs.
  • [Atlas] Navigation Improvements were made to Atlas so players could copy and paste Atlas coordinates to other players.
  • Tier Based Discounting extended to Harbinger Tier!
  • Egg Token Missions scaled for Empyrean Tier.
  • The amount of energy needed to complete Wildfire attacks have been reduced from 80 flames to 50!
  • Last week, improvements to Fight Pits debuted that introduced Minimum Payouts and Pit Bonuses to the event. For more information on that, check out the latest blog!
  • Maximum Dragon XP payout from attacks will now scale to level 455 instead of level 387, increasing the XP gain from attacks as player level increases.
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The First Update

So what’s on the horizon for War Dragons? As we’ve mentioned before, there’s plenty in the works. Here’s a few immediate improvements that will be available in-game soon, and by soon, we mean today!


Tier-Based Discounting

Tier-Based Discounting is a way for previously released lineage Dragons to be bred at a lower breeding token cost and for previously released tower levels to be built with a lower lumber and timer cost. For example: Prior to Tier-Based Discounting, it would cost 20 breeding tokens for every breed of Platinum Tier Dragons. Now with the discounting in effect, it costs 10 tokens per breed.

Now that the Empyrean Legendary Dragons and level 80 towers are available, we’ve extended Tier-Based Discounting up through Harbinger tier for dragons and level 65 towers . For more information, see the breakdown below:

Tier-Based Discounting Details

The following Tiers will be discounted (note that the discount numbers include the previous release of Tier-Based Discounting):

  • Harbinger Tier --> 10% off token requirements (currently at 0% off)
  • Obsidian Tier --> 20% off token requirements (currently at 10% off)
  • Emerald Tier --> 30% off token requirements (currently at 20% off)
  • Garnet Tier --> 40% off token requirements (currently at 30% off)
  • Sapphire Tier --> 50% off token requirements (currently at 30% off)
  • Platinum Tier --> 50% off token requirements (currently at 30% off)

Clarification: For breeding, the tiers above refer to the parents of a particular Egg Fragment.

The following building levels will be discounted:

  • Tower Levels 56-65 --> 10% off resource & timer costs (currently at 0% off)
  • Tower Levels 51-55 --> 20% off resource & timer costs (currently at 10% off)
  • Tower Levels 46-50 --> 30% off resource & timer costs (currently at 20% off)
  • Tower Level 45 --> 40% off resource & timer costs (currently at 30% off)
  • Tower Level 44 --> 35% off resource & timer costs (currently at 30% off)

Just like in the previous release of Tier-Based Discounting, the amount of food and experience needed for leveling up dragons, the time needed for incubation, and the eggs and time required for research will be reduced in line with the token requirement discounts. In addition, Gold Tier research will be discounted by 50% as well, due to technical reasons.


Empyrean Tier Mission Balloon

Towards the end of 2018, the Lookout Balloon was updated to scale breeding token missions with your current Dragon Tier. Gone are the days of having a set amount of tokens to obtain from these missions across all Tiers and levels; with this update, higher Tiers now reward a higher amount of tokens, and are doubled for those with Elite!

Now, we’re taking this one step further to include the Empyrean Tier in the Lookout Balloon, so those who have Dragons in this Tier can increase their token payout as with previous tiers. Just like before, the cost to upgrade the Lookout Balloon will be one egg of the new Tier.


Please discuss your thoughts and ask questions in the Official Discussion Thread.

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The Second Update (6/26/19)

In the present day, what can you expect to see coming to War Dragons? Here’s a list of upcoming features to expect in the near future.


Assault Event & Multi-Event Weeks

 

 

 

An event reforged for battle, Assault returns to War Dragons this week! There are tons of prizes to obtain and bases to crush under your power. Additionally, for the first run of Assault, all attacks will cost only 2 energy! All the details can be found on the Dragons blog.

 

In addition to Assault, this week marks the introduction of Multi-Event weeks, where more than one event will run simultaneously alongside another. This week, we have Assault and Breeding that will run concurrently from 6/26 - 7/1. Multi-Event Weeks are a way to get even more prizes in a week when minor events take such little time to complete. This way, you’ll be racking up event points for all five days!

 

Mega Coin Updates

For those deep in the inner workings of Dragons PvP events, many are no stranger to a combat tactic commonly referred to as “Mega Quit”. This happens when a player attacks using a Mega Coin, then quits immediately after the battle has been initiated. The player loses out on 50% of their possible winnings, but saves quite a bit on time, making it a headache for anyone on the other side of the coin.

 

The team has seriously considered how to best solve this issue around Mega Coin usage. We want players to feel empowered to make destructive attacks with the Coin, yet we feel that a more-than-minimal level of effort should be required to prevent these quits. To make our PvP events feel more competitive, we have modified the way Mega Coin functions to reward players based on the amount of damage they deal to a base as seen below:

Percent of Base Destroyed using Mega Coin Original Percent of Points Received New Percent of Points Received
0% 50% 0% - Mega Coin Refunded
1% - 69% 50% 1% - 69%, based on % Completed
70% - 100% 100% 100%

 

These changes will be live during one of the next two PvP events, depending on what our internal testing results return. Once the feature is ready to release, we’ll be sure to notify everyone about the incoming changes!

 
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Please discuss your thoughts and ask questions in the Official Discussion Thread.

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