ÑI’ve been thinking a lot about the frustrations people have expressed (and my own), and wonder if it isn’t time for a major overhaul.
League changes
I would change the the league shuffle from weekly to monthly, go through one full cycle of major and minor events. At the end of the four week period, everyone that stays in the league receives a team prize based on league rank - which would be the result of the cumulative impact of the four-week cycle. Note, there would still be the prizes for the major and minor events, this would be in addition to, not in lieu of.
League promotions - when you move up in leagues, you should get a team prize. It doesn’t have to be extravagant. But some reward would be nice.
Events - there needs to be a better separation between prizes at the bottom of one league and the top of the league beneath it. And, perhaps more importantly, the prizes themselves should be more tailored to what players in the different leagues actually need. For example, in gold and maybe platinum, a greater emphasis on tokens. In diamond and sapphire, a greater emphasis on timers. You guys (pg) undoubtedly have this data, use it to improve the experience for a change.
There needs to be a separation between atlas leagues and non atlas leagues. I would say everyone in sapphire gets moved into the atlas leagues. But new tiers for sapphire are created for atlas teams that fall below the sapphire rank. If at the end of the 4-week cycle you have not climbed out of that subtier and you own no castles, you lose access to atlas and are returned to the nonatlas league until you climb bAck up.
War Changes
There needs to be a revamping of the payout for winning wars. The egg tokens are meaningless. It should be a goodie-bag type payout, hammers, spells, tokens, potions, etc. - maybe the equivalent of 3-5 gold chests scaled per league?
Also, in addition to the default war time of 8 pm eastern, why can’t we declare on 12 hours notice at any time?
I would also like to see a war status screen that would show all the wars that were active in my league, current scores too.
Atlas Changes
Troop stockpiling - impose either a hard or a soft cap on the number of troops a player can hold, say 1,000,000 for arguments sake. A hard cap would be they cannot create more once they reach that cap. A soft cap would be impose a maintenance cost for troops above that number, say 1 food and 1 gold to be assessed at the end of each day.
Castle bubbling and conquering - bubbling a castle should get a glory bonus to all non allied teams, say 1250 glory for t2, 2500 for t3, etc. conquering the castle should get that glory bonus plus a shard payout based on the land the castle is in and the castle infrastructure.
Glory
I would make T3 castles the base at 100% glory (subject to team attack power), T4 would be 125% and T5 would be 150%. T2 I’d make somewhere between 75-90%.
Defensive primarch glory should be doubled. Period. Full stop.
Costs/resources
The costs of playing this game increase exponentientially. Cut the cost of everything by 25-50%, and it may seem counterintuitive, but you will see your revenue increase because more people will be buying.
Chests need to scale. We need more and better ways to earn (not be given for free) embers, pearls, timers. By earn, I do not mean a not-so-secret way to squeeze more blood out of the turnips. Give us a legitimate way to grind these in meaningful quantities. Seriously, 10 embers on a quest?
Legacy elite - it’s perfect
Atlas elite - cut the cost in half. Give us an annual price - the only reason I can see why there isn’t one is that you don’t have enough confidence in the game to go beyond 30 days.
Double the troop creation rate for bot elite and non-elite. For people with elite, you could increase the troop cap by 150-200%
Edit: Two points I forgot
Transparency - there is no reason you can’t tell us the approximate release schedule for new tiers and new prizes - or at least the season. If the intent is every 6 months for new tiers with mythics 3 months in between, just say it, if towers are every 9, why keep it a secret?
New teams - there is nothing that is going to screw up bringing new players into the fold than getting placed on a crappy and ignorant team. There should be a cost to forming a new team, it should be at least what it costs to remove a rune from your base.