I think it would do good if there was a time discount when travelling between owned castles or allied when under attack.
One tactic, which I don’t care for but is truly effective, is a shotgun approach with a low troop complement. Attacking multiple castles in short order, can have defenders flying all over the map. This is very time consuming, very draining on resources, and has a mental fatigue toll if used over a long period of time. It can be truly abusive and I think it is time that we have something to help offset it’s effectiveness.
What I would like to see is the time to travel between owned castles reduced by a 1/10 of the cost on time, thus reducing the cost of the timers/diamonds. Here are some proposed conditions in order to enable this cost reduction, as we don’t want this to be abused either for general game play:
- Between Owned Castles or 5 Team Alliance Castles
- Only applies to primarchs travelling to a castle with at least 1 enemy primarch
- Enemy primarch must have a minimum of troops, maybe 2,000 (no cheating with having a primarch with 1 sitting in order to allow short cuts across maps)
- Enemy primarch must have initiated an attack
Personally I don’t like that it has to be attacking, personally I like swooping in and catching enemies trying to sneak by waiting out the 30 second blockage (which I despise btw, 30 seconds is a joke IMO, but a topic for another day)