We love that you keep adding and expanding, but I’m spending 10 hours a day during the week, and more on the weekend, just to keep up with all the forced routines. This is not sustainable. Please consider the following:
Flying Primarchs need to fly. Take off from anywhere, and land on any Save Zone, NML, or Alliance Castle. If you can’t give us flying Primarchs, auto pathing needs to be way smarter, including path selection through existing portals, bubbled castles, castles without barricades, AND, one-click request/approve safe passage. It would be nice if we could farm shards from poachers on our own land, but movement way to difficult.
Gold Farming is a huge time sink. Before Seasons, I was running the gold mine ~15 times per day. Now that Seasons has me farming Glory, I’m reviving twice per day, which costs more. I’m finding that 20 gold runs per day are not enough AND boring as f***
a. We could use some form of Auto-Run on invaders.
b. Give us a flat 30x multiplier for 20 runs (instead of diminishing returns), or
c. Reset the 30x multiplier (with diminishing returns) every 12 hours.
d. Show raidable Gold on the Matchmaking Screen, like food and lumber.
e. Make Gold harvestable, like food and lumber.
f. Make troops buildable with food and/or lumber, instead of Gold, which is used for Primarchs, Upkeep and Infrastructure (way to much).
Glory Mechanics need less (preferably zero) weighting from Team Influence. A D1 / Top 10 influence team has a higher average player level than a S3 / top 200 influence team, so the player level mechanic is already an effective deterrent to attacking below a team’s influence. I need to farm Glory for Seasons, but I’m a low-level player on a high-level team, so I waste hours looking for targets, in vain.
Raise the rewards on Infrastructure, and/or lower the points threshold for the next levels. Teams with 6 level 4 castles shouldn’t be “Bronze”. The current returns for increasing infrastructure levels make a level 4 castle almost immeasurably better than a level 2 castle. We’re better off spending the gold on reviving troops, and sandbagging for better Glory.
Infrastructure Management needs a centralized interface. This needs to include the balance and ability to donate and (officer/banker restricted) withdrawal from any bank. The interface needs to include what infrastructure is under construction, and allow speedups. Also, when upkeep is due, marshal duties, etc. Panning around and loading each castle up one at a time, is insane.
Rider Missions I made a whole post on this, but all it really needs, reduce the Mission Times to a flat 6 hours. There are too many constraints to attempt to run missions during prime time (before or after work).