So, for the most part the “balance” that I have seen is basically PG has restored things to BEFORE the update and released a costly new tower and will likely release level 65-70s the next event. Is this really the solution to the problem of both damage and more importantly, cost moving forward? Demand continues to go up but supply (prizing) has remained roughly the same in regards to the cost. A lot has been talked about but it seems like everything has just looped back to its original place…which is not really a solution.
As Atlas is now more and more part of the game, the lack of balance between towers and dragons means that the number of troops lost is just steadily going up as attacks are almost universally 5 flame. Is there any intent to change the number of troops/battle as well as increasing the rate troops/hats regenerate or the overall pool to offset this change on from the core game side?