Based on discussions with players (e.g., Suggestion for GP scaling), we’ve the updated Glory Scaling mechanic. Glory Scaling is still intended to reward fights with competitive teams and players (relative to one’s own team and level). Previously, glory payouts were modified by two multipliers – one based on how your team’s influence rank compares and another based on how your level compares. These multipliers are now averaged rather than multiplied.
So what does this really mean for you?
- If you attack someone of the same or higher level (or 300+) you’ll get at least half of the maximum glory payout now (100% from the level multiplier averaged with, in the worst case 0% from the team influence multiplier --> 50% of max glory payout).
- Glory payouts will more gradually degrade versus weaker teams, providing everyone with more reasonable targets to fight (as long as you stick to targets in your competitive level range) … but going way below your own power level will still be very suboptimal.
Thanks to everyone who weighed in on this change. This is a first step; we’ll monitor the change of the coming days (or longer) and make additional adjustments as needed.
NOTE: The circular/radial menu preview showing you how much glory you will earn still uses the old formula. It unfortunately cannot be updated until the next app update, but we wanted to push this change now anyway since it seemed worthwhile to get the benefits of the change even if the preview is out of sync for a little while (it will never overestimate the result, at least!).