I’ll state at the onset that neither of these changes affect actual gameplay or core event mechanics—both thoughts are geared toward simply streamlining navigation of the event.
When entering the Battle menu (or when brought back to the battle menu after an attack), it would be nice if the game jumped to whatever section a player’s team was currently fighting in.
After examining a player’s base to determine if they’re viable, it would be helpful if cancelling the attack brought the user back to the same team’s roster (instead of backing the user all the way out to the Battle menu, once again requiring them to scroll down [if they aren’t in the Coliseum], select the same team, then scroll through the roster to check on the next player).
I recognize that there are plenty of forum regulars who are probably in the top one or two tiers every event, and this wouldn’t make a huge difference for them. But it seems to me that the less time spent scrolling and tapping through menus—and more time flying/using Energy and Inner Fire—would be a QoL improvement appreciated by many.
Of course, there’s a possibility I’m overlooking some key reason for the current setup, though I can’t immediately think of what those might be.