After collecting various players’ feedback in the past and present and after viewing dragon and spell usage from the playerbase, our designers decided that our game is in need of some rebalancing. Within the next few months, we plan on rolling out with some balancing changes to the game. We welcome all player feedback (although all feedback does not guarantee any changes), as all will be considered and reviewed for future updates. For details for the first wave of our rebalancing efforts, be sure to check out the details below. We plan on making these live in an upcoming patch:
1) Spells - Updated some spells for rebalancing purposes
Cure Poison - Increased healing amount (3%→12%). This spell was being used to counter ballista towers, but it wasn’t useful when there weren’t any ballistas around. This rebalance will make it so that it’s still useful for the rage cost.
Rejuvenate - Made the healing faster (previously over 5 secs→now over 4 secs) and increased the total amount of health gained (13%→30%). We found that the amount of heal gained wasn’t worth the rage cost.
Forgeable Rejuvenate - Made the healing faster (previously over 5 secs→now over 2.5 secs).
Super Rejuvenate - Made the healing faster and increased the total amount of health gained (previously over 5 secs→now over 2 secs).
Reverse Projectiles - Increased the duration of this spell. This is already a good spell, but compared to Invert it needed a slight adjustment (previously 3.5 secs→now 4 secs).
Flash - Increased chance to dodge projectiles (65%→100%).
Starburn - Made the HP trigger condition easier (65%→75%) and increased its damage bonus (25%→40%).
Heated Breath - Increased the duration of this spell (3 seconds→3.75 seconds) since it wasn’t providing enough damage output that warriors needed at certain times. We’ve also increased its damage bonus (20%→25%) and its projectile speed (70→120).
Super Heated Breath - Increased the duration of this spell (5 sec→6sec) and its projectile speed (70→120).
Malefic Breath - Increased this spell’s projectile speed (70→120).
Berserk - Increased this spell’s projectile speed (70→120).
Isolation - Increased this spell’s projectile speed (70→120).
Light Speed - Increased this spell’s projectile speed and decreased its damage reduction (110→150).
Apophet’s Shadow - Increased the HP for this spell (40%→60%). Apophet will now have a semi-permanent summoned dragon.
Forgeable Self Destruct - Reduced the max number it can be used in game due to a bug in the game that was being abused to gain invincibility (100→1).
Thunderstorm - Changed the spell’s color to red since it is an attack spell. It’ll still be very powerful once the red mage tower is destroyed.
2) Increased Damage Over Time - Damage over time was increased in order to provide usefulness.
Ballista poison damage & Supershot poison damage - Increased damage for these.
Malefic Breath - Increased damage for this spell.
Dreadful Roar - Increased damage for this spell.
3) Warrior/Sorcerer Attack Rate Increased - Warriors and Sorcerers weren’t able to initiate the towers as fast as Hunters and it was resulting in taking significantly more damage. This change will make the flame/fireball to fly faster, which will provide Warriors and Sorcerers to be able to initiate faster.
Warrior - Increased Projectile Speed (70→95)
Sorcerer - Increased Projectile Speed (55→80)
4) Obsidian Mythic Additional Levels - We believe that the Obsidian dragons are not performing as well against the current max level towers as we anticipated. Therefore, we have decided to increase max level to enable more balanced gameplay at the end of top tier.
Obsidian Mythic - Increased Max Level (35→40)
Moonfang - Increased Max Level (60→65)