If you want to read the War and Peace of Threads, here it is:
I’m going to work through a series of scenarios to show how WD does NOT have to be totally borked by the developers in a mad grab for our money.
Let’s start with the archer tower, as it is right now (this, the trebuchet, and the ballista have actually changed the least throughout all the hubbub. So, I think they provide a good baseline to work with.
Also, if you have not read the thread on the proposed rider armor buffs, you should. One hand gives, the other takes away more, and PG wonders why the players are upset. But I digress.
Here is the archer tower as it is right now (I did not include experience. It does increase, but it is so much smaller than the other values it is essentially a flat line on the scale of these graphs.
That’s PG’s vision. As the vertical version makes pretty obvious, it will soon be unsustainable (it is on the brink right now). And this if for a tower that almost doesn’t matter. While “not mattering” is another issue, all of these are interconnected. They cannot be solved piecemeal. Even if executed perfectly, the problems have had so long to build and to intertwine that solving any one will just break the game–either bases will become impossible to beat or impossible to defend. This is what we all want to avoid.
I will show some different proposals shortly. Once I get the idea working and scalable, it will be easy to apply to other towers.