We’re making some updates to the way glory is calculated and earned (which will affect glory bands). We listened to your feedback and concerns, and after consulting with some members in GPF, we decided in the spirit of fairness and competition to make the following changes:
If the level ratio is 70% or below, the attacker receives 0% glory.
If the level ratio is 90% or above, the attacker receives 100% glory.
For Example: If an Attacker has level 500 account, they will earn:
0% glory if their target/defender is level 350 or below
25% glory if target/defender is level 375
50% glory if target/defender is level 400
75% glory if target/defender is level 425
100% glory if target/defender is level 450 and above
We’ve changed the level cap that will result in 100% glory no matter what the attacker level is. Now, if you successfully attack a target/defender that is level 570+, you will earn 100% glory (previously it was level 550 and above).
Team power modifiers and other glory mechanics are unchanged.
What does this update mean:
Less glory for hitting down ( offensive attacks)
No changes on defender glory
No changes on glory in T4&T5 lands
No changes on killing ratios
Hitting up always reward the better glory
Atlas hasn’t changed its rules
Defending your castle still gives 100% no matter who is hitting you
We believe these changes should discourage higher-level players from bullying and easily gaining glory from lower-level players.
The update is not live yet. ETA later today, maybe tomorrow. We want to make sure the changes are tested and QA-ed.
If there are any questions or concerns, please let us know!
Just one question. if the attacker is 350 and the defender 500. what will happen? I hope the defender wins glory, many can help the attackers. It would not be fair to those who defend not to win glory. The defender should always win 100%.
Yes, but that has been true for years, unfortunately. I honestly feel hitting somehow who intentionally trapped you should always be full glory regardless of level or power rank, but that’s not currently a mechanic
So if a low level comes to our fort and hits us we get no glory for defending ourselves? Makes no sense. Also if we hitting and the team calls in the small players to trap us we get no glory for hitting them to free ourselves? Sorry but seems like your ruining atlas again with these changes.