If you get busy or atlas is down and upkeep expires, you lose ownership of the castle and your castle guard stays there.
So if you get to the castle before anyone else has, you cannot simply conquer it. You have to defeat your own castle guard. So if you had 400k guard there, you have to kill 400k of your own guard, plus lose a number of troops off your primarchs doing it. That’s a significant loss for forgetting to pay the electric bill. It seems an excessive punishment.
Here are some thoughts and suggestions:
- If there’s sufficient gold in the bank when the upkeep expires… just take it from there and email the officers.
- Allow the team to pay the late upkeep with a late fee and resume ownership without battle.
- If there must be a fight (I don’t think there should be, but if so), it should be against at most 10% of the guard. I cannot see 400k troops all fighting to the death because someone forgot to pay a bill. Especially if they show up with gold.
- Upkeep in general is a pain in the ass. Your lands don’t all come up for payment at the same time and you have to roam around checking them. How about a Kingdom Management Screen where upkeep dates/payments could all be managed from a single screen?
Upkeep shouldn’t be a pain in the rear to manage or a pain in the rear if one sneaks by you for whatever reason. I can imagine it’s a lot of effort for teams with 20, 30, 40+ lands.
Thanks for considering this.