Right so with the new tier a few things are obvious, but to lay it out
Harbinger mythic expert requires you to be level 400
Harbinger legendary expert requires you to be level 360
Obsidian mythic expert requires you to be level 310
To expert mythic emerald/legendary obsidian you require 262million xp
To expert mythic obsidian you require 510 million xp
To expert legendary harbinger is 820 million xp
To expert mythic harbinger is 1.5 billion xp.
To level (at maximum efficiency) from level 1-310 takes 10 000 days of speedups (including storage to 80, but excluding speedups for hatching dragons) for getting expert mythic obs.
No big deal right?
Ok to level from level 310 - 360 takes another 8300 days of speedups (including storage to 90, but excluding the speedups for hatching dragons) for getting expert legendary harbinger
To level from 360-400 takes another 7000 days of speedups (including storage to 100, but excluding the speedups for hatching dragons) for getting expert mythic harbinger.
So to put it otherwise, you need 15 000 days of speedups, to go from being able to get expert mythic obsidian to expert mythic harbinger.
15 000 days.
In perspective - $100 pack gives 35 000 rubies
- using ONLY timers, at 5900 rubies per 19 days speedups this equates to 120 days per $100
So if you only bought timers (not gold chests), it would cost an additional $12 500 or 41 years to be able to level high enough to get expert harbinger mythic tier starting from expert obsidian mythic tier
In order to expert them at 1million xp per run (using the 200% boost consumable)
Expert Emerald mythic = 262 runs
Expert Obsidian mythic = 510 runs
Expert Harbinger mythic = 1510 runs
HUGE scaling issues folks, and I for one expect about half my team to quit once it sinks in that it will cost them $12 500 just to be able to be competitive in endgame, where they currently WERE at endgame.
Make storage hut increases give decent xp —> at the very least equivalent to what a tower of that level gives. This should retroactively apply. This will add a few levels to most players
Scale xp per run drastically - we are no longer at level 186.
Increase consumable multipliers (200–>400% xp)
Timers need to increase drastically - not just in numbers, they need to increase in time . 12h timers need to move to somewhere in the region of 24h-48 hour timers.
Also to PG - can someone please give us a bit of a write-up about the direction you are aiming us at now? Thats one hellova inrease in requirements for endgame