Alliances! They are essential for success in Atlas. Sometimes they help make the game more fun; sometimes they cause headaches. Frequently, they are the bane of leadership’s existence. Personally, I find all of the eggshell walking in Atlas to be the single greatest player induced drain on the enjoyment of the game.
So why, for the love of our mother’s, are we letting that same troublesome social structure infest our PvP events!?
Look people: I understand having a couple teams band together, especially in Fight Pits. What I do not understand is how I am currently sitting in a league where 8 disparate allies formed a No-Hit. Had any one of those 8 teams denied the pact, they would undoubtedly branded themselves as a target for their treason(!)
Predictably, the event starts, there is stray “friendly fire” here and there; some hits garner apologies, some do not. Some teams complain, some do not. Later on, we arrive at the Training Ground. Upon arrival, we discover that there is exactly ONE unallied team. So, what is the decision of our pseudo-UN? Pummel the one team of unwashed savages into the dirt, dig a hole next to them, throw them into it, light them on fire, then bury them of course! (Said team was, in fact, driven to 0 VP and continued to be hit.).
For some utterly baffling reason, a member of an allied team takes it upon themselves to Mega another allied team. That team seeks vengeance. The pattern is repeated by other team. Harsh words are exchanged. Officers begin demanding that other team’s officers kick their players. Factions arise; alliance lays in tatters.
Now we are all mad. Players who had already closed the door on Winterjól season in an effort to hoard for spring have decided to tap their stash just to seek revenge. This is no fun, no fun at all. And this time…we can’t blame PG; we did this to ourselves.