Version 4.20 Release Notes


#1

Greetings, Dragon Lords! v4.20 of War Dragons is bringing another round of bug fixes, activating better daily login rewards, and updates to Dragon Perches. These updates to Perches should make them behave a bit more consistently, similar to existing monuments. Read on to find out more!

☆ GENERAL

☆ DRAGON PERCH MECHANICS UPDATE

☆ BUG FIXES

Read EVERYTHING

GENERAL

  • Activating Improved daily login bonuses to reward better items for each consecutive day of logging in to War Dragons! This will be slowly rolled out to players to identify and resolve any issues early.

  • [Atlas] Added messages in Team Chat that indicate when a team creates, joins, leaves, or is kicked from an Alliance.

  • [Atlas] Accessing Atlas now requires a minimum player level of 25.

DRAGON PERCH MECHANICS UPDATE

To coincide with forthcoming changes to Dragon Riders and Gear, Dragon Perches have received an update to their mechanics.

  • [Atlas] Dragon Perches now appear in the Atlas battle map.

  • Offensive and Defensive Combat buffs on a perched Rider and its Equipped Rider gear now affect only the set of islands closest to each Dragon Perch.

  • Tap on your Perches to see the areas they affect.

    • Seagazer Perch buffs the back long and short islands. These are the islands overlooked by the Statues and Lighthouse Monuments.
    • Riverwatch Perch buffs the middle long and short islands. These are the islands overlooked by the Guardian Statues, Tower of Learning, and Temple Monuments.
    • Stonespear Perch buffs the front long island. These are the islands overlooked by the Mount Dragon and Triple Towers Monuments.
  • Non-Combat buffs that affect production rates, construction costs, and construction time reductions are not location-dependent and will buff the entire base.

    • The highest value buff from your Riders is chosen for these, they are not additive.

BUG FIXES

Gameplay

  • Fixed an issue where War banners would sometimes fail to appear.

User Interface

  • Added functionality to help better size table columns in things like leaderboards, lists of players, etc.

  • Fixed an issue with Ashe’s avatar not scaling properly when clearing island fog.

  • Fixed an issue where the Elite Account bonus text in the battle results screen overlaps with “Get Elite Account” button.

  • Fixed an issue where the info ⓘ button explaining Combat Level was missing from the Dragon Rider UI.

  • [Atlas] Fixed a UI issue in the Atlas quest “Level Up Primarch I” where the “Go To” button would become unresponsive and cause the game to hang.

  • [Atlas] Fixed an issue with certain broken images in Dragon Rider missions.

  • [Atlas] Fixed an issue where the “Details” option on Gold Mines would return an empty menu screen.

  • [Atlas] Fixed an issue where the Team Castles list would unexpectedly scroll back to the top of the list.

  • [Atlas] Fixed an issue where the “Abandon” button would appear instead of a “Claim” button even when a Rider Mission was already complete.

  • [Atlas] Fixed an issue where the Completion button for a Rider Mission would ask for 1 Ruby to complete the mission if Tokens were used instead of waiting out the timer normally.

Performance and Crashes

  • [Android] Added performance improvements to help with slow and laggy performance when moving around Atlas.

Version 4.16 Release Notes
What would u guys do
#2

GENERAL

  • Activating Improved daily login bonuses to reward better items for each consecutive day of logging in to War Dragons! This will be slowly rolled out to players to identify and resolve any issues early.

  • [Atlas] Added messages in Team Chat that indicate when a team creates, joins, leaves, or is kicked from an Alliance.

  • [Atlas] Accessing Atlas now requires a minimum player level of 25.

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Bonus Daily Ceck-in (new)
Upgradable Bounty Harbor Suggestion
#3

DRAGON PERCH MECHANICS UPDATE

To coincide with forthcoming changes to Dragon Riders and Gear, Dragon Perches have received an update to their mechanics.

  • [Atlas] Dragon Perches now appear in the Atlas battle map.

  • Offensive and Defensive Combat buffs on a perched Rider and its Equipped Rider gear now affect only the set of islands closest to each Dragon Perch.

  • Tap on your Perches to see the areas they affect.

    • Seagazer Perch buffs the back long and short islands. These are the islands overlooked by the Statues and Lighthouse Monuments.
    • Riverwatch Perch buffs the middle long and short islands. These are the islands overlooked by the Guardian Statues, Tower of Learning, and Temple Monuments.
    • Stonespear Perch buffs the front long island. These are the islands overlooked by the Mount Dragon and Triple Towers Monuments.
  • Non-Combat buffs that affect production rates, construction costs, and construction time reductions are not location-dependent and will buff the entire base.

    • The highest value buff from your Riders is chosen for these, they are not additive.

Back to Top


Defensive Gear: +20% Tower HP at max level... What?
Questions defensive Riders and Perches
The First Seasonal Defensive Dragon Rider, Tanok!
Duskfall Preview & Other Stream Notes + Mythic Vanguards (2nd Post)
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Summerflare (Summer Season) Stream Notes + Vanguard Tier + Temple Raid
#4

BUG FIXES

Gameplay

  • Fixed an issue where War banners would sometimes fail to appear.

User Interface

  • Added functionality to help better size table columns in things like leaderboards, lists of players, etc.

  • Fixed an issue with Ashe’s avatar not scaling properly when clearing island fog.

  • Fixed an issue where the Elite Account bonus text in the battle results screen overlaps with “Get Elite Account” button.

  • Fixed an issue where the info ⓘ button explaining Combat Level was missing from the Dragon Rider UI.

  • [Atlas] Fixed a UI issue in the Atlas quest “Level Up Primarch I” where the “Go To” button would become unresponsive and cause the game to hang.

  • [Atlas] Fixed an issue with certain broken images in Dragon Rider missions.

  • [Atlas] Fixed an issue where the “Details” option on Gold Mines would return an empty menu screen.

  • [Atlas] Fixed an issue where the Team Castles list would unexpectedly scroll back to the top of the list.

  • [Atlas] Fixed an issue where the “Abandon” button would appear instead of a “Claim” button even when a Rider Mission was already complete.

  • [Atlas] Fixed an issue where the Completion button for a Rider Mission would ask for 1 Ruby to complete the mission if Tokens were used instead of waiting out the timer normally.

Performance and Crashes

  • [Android] Added performance improvements to help with slow and laggy performance when moving around Atlas.

Back to Top


#5

#6

When will it go live?


#7

Yay for android stuff


#8

In the next few hours.


#9

Thanks for the info


#10

Does this perch adjustment effect the dragons buff on the perch?
Or is the dragon buffs still only to the island it is by?

@PGEggToken


#11

NO NO NO, MAKE GLOBAL AND BALANCE.


#12

RIP Rage drain


#13

I’m interested to see new base setups…
Could the rage drain on the long middle island and kill island on short island be more effective than the standard Coach’s guide base? Putting the dragon on the riverwatch perch allows the attacker to use that as an anchor.


#14

I like my setup as is, rage drain isn’t meant for being undefended… time to think critically


#15

no rage drain on long islands sucks


#16

There are ways to make it almost as effective as the short island rage drains


#17

In fact the rage drain island is useless against Noctua type dragons. I am amazed no one figured it out yet how simple it is. Or maybe they did but they keep it low so that they can take advantage of it. :wink:


#18

Right now this seems a bit imbalanced due to the availability of Riders and strength of buffs from Rider Gear, but we intend to increase both those things in the near future.


#19

Is there an intent to make hunter attack buffs apply to towers too, and not just the perch itself?


#20

Ok, lets break down the consequences of this,
1-you just threw the meta’s out the window, every base is going to need to be revamped in accordance with these buffs
2- I’m a major advocate for these rider buffs, but I want creativity in the base designs, this will pigeon hole people to work around the buffs.
3-a global distribution of these buffs will give a a reason to have a long base, right now there’s no reason to have it, and even reasons against it.
4-Add a warrior and these gear buffs, thats 140% hp buff to all towers within the perch domain, lol you thought farms were a pain in the ass to kill, welcome to the un-killable base
5-11,367,453 DF HP, 140% boost in hp = 27281887.2HP