@PGEggToken I’m very happy with the changes (will benefit longer bases) — but can you guys PLEASE give us the ability to somehow move perches ? I have all 3 but I wish I could put my level 45 perch where my level 20 perch currently is.
I’m sure if people had known something as major as thing was going to be implemented they would have laid out their base differently. As of now, perches are the only thing that are permanent / unmovable and it’s shaping up to be one of the most important things.
Maybe i missed it in all the various posts, but for new teams just getting Atlas, they have some time to build troops before the closed off areas open up for conquering. But, if PVP is disabled, how do they get any GP for Castle Guards? Plus, with no PVP, won’t they all be flying around on level 2 Fighter primarchs?
It’s not really intended that everyone go from crawling to running on day 1.
But yes. The intent is supposed to be that there is ample level 2 land that enough will be available to go get some. And those who wish to take it should be others in the same situation.
If your whole team builds enough troops you have good odds of keeping new land, but if somehow you are unlucky and pick land that someone bigger is interested in, you probably won’t stand much of a chance.
Be aware of the land level, you don’t want to go for anything but level 2 lands. Make sure you aren’t in the direct path of a big team to access a
Major part of the map.
You may need to find other teams in similar situations and form alliances (or join one of the big ones) to get to land that isn’t directly on the safezone paths.
I know the “it was way worse” speech doesn’t ever make anyone happy about their situation, but previous teams could take anywhere from 2 weeks to months to get out of the safe zone. Don’t feel bad if you need to build in the safezone a bit.