Version 4.90 Release Notes Official Discussion Thread


Honestly I never screenshot any of that. I didn’t think I needed to police that area. I can say that before, I could count on a set amount of shards that diminished after so many runs. The first run was always maxed. This new way I am not starting out with maximum possible shards.


But i’m fairly sure it should still be higher than previous. Can’t confirm (working on data pull to confirm) but that’s what i suspect it the case. In the lower end they may have scaled it down a bit, but it should be mostly up.


I appreciate the effort. I guess I’m stuck on the issue that maximum level beasts are rarely around and I am forced to take whatever the spawn gods deem fit.
Having to farm a level 10 beast on my loot bonus When I want a level 18 feels like I’m getting jipped.
If you were able to show me a table that proves my thinking wrong I’ll believe you but the way it is now feels wrong.


Another Hitichhiker affictionado!:rofl:


Any beast past L6 will give a tangeable benefit over what you were previously able to obtain on the same land.
True you may now not be able to farm on that land (allies, mooching, T5 NML, etc) but the fact remains that on the exact same land, there is now an upgrade in the amount of shards you can obtain even in a neutral zone.

Beast Spawn Determination

What are the levels in NML? Same as T2?


Yes, NML have the double Chevron so they are considered T2


Not sure if this was clarified further down but I’ve seen some exceeding this range.

We know 35 is the absolute max and I’ve never yet seen above 23 on a level 3 land, but I have seen a 21 on a redzone t2. (Might have been a bug too)

I suspect it’s based on likeliness so that it’s extremely rare but possible to see stuff.


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