Version 4.94 Release Notes Official Discussion Thread


#406

The answer to almost every “why the f$%& did PG do that???” ever.


#407

Pure speculation: to make it consistent with layout and code used by another game.


#408

I think they thought it was “fresh” and “looked modern”. Both wrong.


#409

So I’m getting the idea that PG doesn’t believe in “if it ain’t broke don’t fix it”? :thinking:


#410

I think it’s a lightning rod.


#411

when I said " Could this get any worse?"

somebody took it as a challenge… :scream_cat:


#412

That makes sense, standardization increases efficiency, which saves money


#413

Like they added a 0 to both primary and special dmg per second for the ballista lol hope it stays :rofl:


#414

Instead of just leaving it the same or making it match Atlas? Hmm. No.


#415

I wonder in which dimension is rusty brown fresh compared to grass green… smh


#416

Later I’ll look up the original UI (it’s on my external).


#417

PG owns multiple games right? Use the same templates across the board and reduce man hours.


#418

Would make sense if it was true. Their other UIs don’t look like this.

Edit: actually the layout is like Wild Beyond. Sizing and actually colors and whatnot is of fun but still. So it seems their flagship game (us) was fucked with to help their…lovely…game that’s doing oh so well.


#419

I miss the old UI… the grey was so much more attractive than the ugly brown and orange we now have :expressionless:


#420

Invaders will be useless


#421

Huh? How?


#422

Why did my base go down in DP if they only adjusted spells? :sleepy:


#423

This is what I get :rofl: no scrolling my ass


#424

Me too lol


#425

When a single level 63 ballista can take down my 3.3b Oni down a 1/3+ of its health…