starts early on with art team and then a dragon’s personality, origins, goals, how they’re encountered, then split out into smaller stories like connections to other dragons/people and spell interactions
Origin of Void (dungeons) is being explored, TBD, months down the road
Lineage dragons prior to seasons are light on lore, but they’re going back gradually via mention in current lore, e.g. future of Kinnara in Kinnarix’s lore
Lore has been fairly linear more recently, but it’d spotlight different areas in earlier seasons; they’ve been considering revisiting an earlier event as a followup
Lachrymae is the lore archivist
RDM loves the idea of connecting all the lore, but there are places for specific events/topics too, e.g. Eclipse and Celestial Rift.
More recently, riders will pair more visibly to certain dragons; in the past, they’d generally fit the theme. They haven’t currently integrated riders into lore, but it’d be interesting to explore.
RDM promised a War Dragons movie (kind of - not really )
Atlas
Click to show
got interrupted in the earlier section for 11 minutes or so
It’s very clear with this seasons mythics that their viability is dependent on completion of the exotic rune and glyph, +/- the spell rider.
Viable dragons are required to make the game enjoyable, particularly as you near end game. Taking viability out of the hands of F2P and E2P players will be 1) widen the power gap and 2) hurt player retention.
Pay to compete is a bad idea….
Especially when it basically kills competitive play for half the play styles at near end game!
I have zero excitement for this coming season and will most likely retire if this is where the meta is headed.
I already feel like the divines have very little life and staying power now and nerfing them didn’t help!
Sorry that doesn’t motivate me at all ………quite the opposite!
So if ascension tokens were added to encourage spending at near end game you failed……