I have had this thought for a while - but what if new dragons were more flexible.
PG give us the shell with the spells but then we set it up to play it how we want.
In this scenario we are given Aerow with his current spells but he doesn’t yet have a class or an attack type.
Once a player gets aerow they can then customize him.
Choose your class!
Hunter Class 30% damage increase, 30% less hp and 25% flight speed increase. 2% damage boost per tower destroyed (accumulative to 20%)
Warrior Class - 10% resistance to all damage, 40% hp increase and 1% hp regen per tower destroyed.
Sorcerer Class - Always starts with full rage, 10% chance to dodge a damaging attack. Normal flight speed. 20% faster rage regeneration.
Invoker Class - remove.
So hunter base class is a faster glass cannon.
Warrior can brawl through bases but is a bit slower
Sorcerer is a great follow up dragon if you were rage drained
Choose your attacking style
Tap - Fast burst damage but requires ammo to refill ( i.e. current hunter attack - may need + 1 ammo every 50 levels )
Drag - drag finger to cause damage ( i.e. warrior ) single target breath damage ( this would need to be boosted perhaps a % based on level - L135 might be 400% for example with level 1 being 100% )
Swipe - swipe finger on screen , can hit 1-5 towers but damage is equally split ( i.e sorc but modified probably also needs a small damage buff )
So maybe you like dragging your finger warrior style but you want to pair that up with hunter dps.
Or maybe you like old school hunter tapping but you don’t have good timing and need the warrior durability.
Or maybe you like playing exactly the way you do now so you can just build the core standard classes.
Anyway just a thought it might be more interesting if PG give us the sports car shell and we pick the engine and wheels to match our own unique playstyles.
Would need a ridiculous amount of testing… lol. And no one will ever read this anyway so it’s more a cure for my boredom
No idea what to do about riders or runes