So it’s been a couple months since the atlas shuffle was reverted, hopefully that means we can have a good discussion about it. My goal is to summarize what happened, what was good, and what was bad. Before writing this I’ve taken an extensive amount of time in line chats asking questions and listening to discussions about the shuffle. Please feel free to leave constructive comments about the shuffle below.
First, why did the shuffle happen in the first place? Atlas was stagnant. There was little (unplanned) turnover of castles. Many teams were also hard to access in atlas, being multiple bubbles deep.
Here’s PG’s official reasons as to why:
- Have a home you and your team care about enough to defend.
- Have valuable territories that are worth fighting over.
- Rethink the incentives that make fighting over castles or territories worthwhile.
So what went wrong?
- The ratio of accessible castles varied significantly between different teams
- Some teams found themselves with more than 50% of their castles accessible, some had 10% or less accessible, and others had anywhere in between.
- With such variability in the number of access castles, it was an unfair situation where some teams were stretched thin defending and others could be purely offensive.
- 5 TAs were supposed to be grouped together
- While most TAs were grouped together as intended, many found themselves divided or missing a team in the main cluster
- This would have made it difficult for 5TAs to defend all their teams as easily as was intended
- Pirate teams got more of an advantage
- With the shuffle, pirate teams had access to more teams without ways to retaliate against them
What went well?
- There was no Safe Zone access
- Without SZ access teams could no longer instantly spawn next to an opposing team’s castles and hit with little delay
- There is still NML access, so team’s can still attack opponents without receiving passage or bubbling in, but they can’t spawn directly next to the castle they’re attacking
- Gold mines went away
- The rewards from beasts add up, it may seem minor but the change from gold mines to beasts will benefit players with additional prizes in the long run, especially if players weren’t already attacking beasts
- You also didn’t have to travel across the map to reach beasts with elements you wanted
- Beasts indefinitely spawned in land
- Teams that were not previously accessible could be hit
- In the current map, some teams can’t be hit without receiving passage or bubbling in, the shuffle made retaliation against these teams easier
- 5TAs were clustered
- This hypothetically would have made defending your allies a lot easier because you wouldn’t have to travel across the map to get to each other’s castles
Now, ultimately the goal is to try the shuffle again. Which the kinks get worked out, this is projected to be sometime in early 2021.