I mean… Stastically, it’s far easier to find 20,000 people who will pay $1 per month than it is to find one person who will spend 10 grand in that same month. And you just grossed double. I bet it’s easier to find 20k people who will spend 5 bucks a month than 1 who will spend 10k. And now you’re grossing 100 grand versus 10.
Look at all the highest grossing mobile games (past and present). How many focus on many smaller transactions? How many of fewer larger ones? Which ones bring in more per month?
I’m not crazy. (Something both a sane and an insane person would say.) But the games that make the most money have very large pools of players who spend a little. The games that try to invert that model do put up some impressive numbers, but they are usual an order of magnitude lower.
There are always exceptions. But, let’s pick the favorite whipping boy of games, Candy Crush. In its prime, it made more in 5 days than this game does in a month.