My Morogot is ascended, and was built as perfectly as possible when I flew it. Morogot defeats undefended maxed bases easily, once the flier learns to use Dark Burden - Morogot’s attack boost spell - ‘modestly’
Will give you an example of something, given Morogot’s skill set, that not ‘modest’, but ‘excessive’ … using Morogot’s attack boost 2x on a small island
Why? Because when you use Morogot attack boost, the (-20%) health loss isn’t instantaneous. It’s gradual. And I suspect it continues beyond 3 seconds. So say you have 1-2 towers remaining, and decided to engage the atk boost a second time. Well the 1-2 remaining towers - you source of health gain - will die quickly, as you hoped. But from that point, all the way through the turn into the next island, Morogot is losing health fast, and Morogot has no towers / monuments to kill to offset that health loss. And you may think, losing about 15% health doesn’t sound so bad. But it’s actually way more than that. Makes me wonder if the first 20% health loss extend beyond 3 seconds. And if / when you press the atk boost as soon as its 3 second cooldown expires, the hp loss stacks
Whatever the case, it’s a flawed mechanic, that’s manageable when flying undefended bases. The best ways to manage this is a) limit Morogot’s atk boost usage, which slows the dragon down, but or b) on the next island, begin attacking towers and delay pressing the attack boost spell, so Morogot heals as fast as possible
But a death warrant when flying versus defenders, who are using +30% hp base boosts and hammer spamming. Versus defenders, Morogot no longer kills 4-5 towers per 3 seconds of attack boost. Versus defenders, Morogot breathe attack kills much slower. Let’s say versus defenders, Morogot is killing 2-3 towers per 3 second attack boost. So Morogot is now forced to reuse its attack boost every 3 seconds, just to stay alive. Morogot gives away so much HP that Morogot will die when hit, instead of tanking shots. And Morogot doesn’t have a spell kit that will prevent the dragon from being hit during the entirely 3 seconds it’s uncloaked. So death is unevitable, unless hitting way down, where killing towers remains fast enough to use the atk boost modestly