Winterjól Festive Dragon Official Discussion Thread


As of my data right now, SV deals 40% (reduced by 60%)

LightSpeed deals 60% damage.

Note that this spell is actually hurt by spellscaling


There’s a reason why it was named the Carpal Tunnel dragon when the spells were leaked…


Not Flash finger / Screen destroyer? :thinking:


Are those new spells? :rofl:


More like human skills rather than spells.

A journal mentioned that human’s average taps are 7 taps/s. Imagine what happened if they do like 10 - 15 taps / s / finger. I’m sure that they won’t be able to hold their taps lightly.


I tested it beforehand with an app, I managed almost 300 taps for 30s (with one finger), so about 10/s… It’s a pain, your arm stiffen and you’ll probably be cramped after 3 attacks.

It would have been viable with 70% fireball attack during SV, but not 30%… Nor 42% during Starburn (if my calculations are correct). This Dragon as he’s now is a health hazard…


Eh, starburn boost is not additive? :flushed:


I have no idea personally, I actually assumed it boosted the stats (modified?) by 40%… 140% x 0.3 is 42% right? For details, it’s better to wait for real specialists at damage calculation…

I actually just imagined the worst case scenario for this boost, so I would not be surprised if that’s how it works…


Petition to make PG reconsider Skoll and Hati’s spell set.


I shall sign it and then create 2000 lv 1 alts just to sign it again. Such a disappointing dragon that could have been really cool



That’ll certainly make such petition phony and it won’t be taken seriously…

There are more legit ways of protesting against a bad spellset. Unfortunately as it is a festive I doubt anything will be done in their favour…


Hey PG - I’ve gotten the festive dragon since I started playing the game again. Waiting for the festive dragon is often a treat since it’s the last dragon to be released and often a great dragon in terms of aesthetics and ability. Unfortunately, Skoll and Hati have a horrible spellset. Their current spellset makes it pretty useless. You can’t use it for any purpose aside for an invader base dragon. Once you get hit by mages, this dragon is toast. No cloak ability so you can’t hit the blue mage then cloak to avoid red mage or other towers.

Great design, but poor spellset. Quite a shame because they dragon is drop dead gorgeous.


Actually Skoll and Hati is arguably not even good against invader because moonshroud which is basically elemental shield doesn’t block projectiles, which is like 90% of invader bases.


Soul Devour + SV will make up for it I guess.

Their problem is defended base.


Not to mention that both Moonshroud and Solar Volley have 8 second cooldowns. Skoll and Hati makes Somnus look amazing tbh.


Ok let me start with I absolutely love the look and feel of this dragon. It looks spectacular, by far the coolest dragon I have at level 95.
My S&H is level 10 green tier and I was clearing level 120 bases.
Have a feeling once I unlock gold tier this dragon will be much stronger.

The aesthetics:

Its like a mix between a Wolf head and a NineTails fox by the tail.
Light and Dark, Yin and Yang, a duality if you will.
The light dragon Skoll has angelic wings with golden runes glowing across them.
The dark dragon Hati looks as if it’s undead with large beautiful batwings and blue runes that can be easily seen in the wings and body.

How the dragon flies:

I am not dissapointed by any this duality duo overpowered? Absolutely not!
Best as I can tell is it’s weakness is rage drains and the blue mages.
After flying for about 100 runs I’ve found that it’s best to first basic flame attack in a burst until your empty on end of turn while coming up to the kill island focusing on Blue + Storm and a few into thier damage DF ect. Then after your quick burst of basics you should have storm and blue cleared up I then cast Soul Devour(Blue spell) which gives me back rage and health for every tower destroyed. Cast moonshroud just before Flaks hit you with SuperShot then cast Solar Volley and rapid 3 tap until you clear everything.
This is all done in rapid succession. All spells are cast just after in the order I described.

There may be a better way to do this but it’s what kept S&H alive through my flights. When I cast in different order he fell.

I’d say because of the weakness of Blue mages and Rage drains, this dragon is most likely a cleanup dragon and is quit capable of clearing a kill once Solar Volley (White spell) is cast together with Soul Devour ( Sustain + Rage fill) and Moonshroud ( Flak and elemental Invincibility).
These dragons has the potential to be very strong and is considerably difficult to fly and I feel it might take me a while to learn S&H and bring them to thier full potential but I love this dragon and will be useful for me at my level in many ways. Cleanup with style, chest and rss hunting and well as a great invader base drag and awesome to gather :eggtoken: or even clear a lower levels base.

I’m interested in hearing what others who have them think about S&H after flying them?

What can be done to help this dragon:

  • is to change Moonshroud to be similar to Acane Aegeis (Cavaleris Invincibility spell) this way S&H could block mage supers but keep the look of Moonshroud and add a few more seconds to shield maybe 3 more.
  • Then increase damage done during Solar Volley from 30% of normal dmg to 35-45% before rune / glyph buffs.


Nah he will be OK for invader. My mafic can breeze through with lightspeed and consume, same philosophy


implying that PG takes any petition seriously?

Given how much and for how long they were told this dragon’s spells were garbage, it’s pretty clear releasing a garbage dragon was their goal


Hey, that 8% dragon attack glyph will be a nice addition to a future dragon :slight_smile:

Only reason I get this line.